Gathering and crafting
Weapons, clothes and tools are made by players from materials players gather. Wolves now and then drop low-tier gear.
Gathering
- Gather from trees, rocks, iron ore rocks, flax patches, wheat patches and fishing spots.
- Each needs its tool: hatchet, pickaxe, sickle, fishing rod. The merchant in Fairdale sells them too.
- A node runs out after a few uses and grows back later. Deeper zones hold higher-tier nodes.
- Tools, times and XP of every node are under Gathering.
Refining and crafting
- Work happens at town stations. The sawmill, smelter, loom and tannery refine materials; the forge, tailor, leatherworker and woodworker make gear and tools.
- All materials of one job must share a tier, and the result keeps that tier.
- The station fee is 2 % of the result's base value.
- Every recipe is listed per station under Crafting stations.
Mastery
Woodcutting, mining, harvesting, fishing, refining, smithing, tailoring and woodworking each have a mastery that grows as you work.
Repair
Gear wears with use and with deaths. Repair it for bronze at the station that makes it, or in the field with a portable repair kit.